Cambridge University Press commissioned Gamelearn to produce 12 HTML5 Science Interactives to support their online science publication.
Each interactive targets a specific topic of the Australian middle-school Science curriculum. They are designed to be open ended to encourage students to learn through a discovery process.
Gamelearn designed and developed the 12 interactives, including the production of graphics and animations, from concepts provided by Cambridge.
Take control of a helicopter to discover how balanced and unbalanced forces affect motion.
Launch a rocket into space to discover why astronauts feel weightless when in orbit.